General Information Locations: Vancouver - Great Northern Way, British Columbia, Canada Location:Los Angeles - ChatsworthState:CaliforniaCountry:United States of AmericaLocation:MadisonState:WisconsinCountry:United States of America Role ID 214775 Worker Type Regular Employee Studio/Department EA Studios - Respawn Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development and maintenance of procedural workflows across the franchise. You will be working within a multidisciplinary group specifically focused on identifying opportunities for these techniques, building solutions and carrying them across the finish line into production.Why Join Us?This role is an opportunity to participate in a dedicated, long term workflow initiative to modernize the way we make content.As a Senior you will have broad agency to guide and deliver solutions as you see fit.Opportunity to help establish these workflows across the franchise and change how we work.ResponsibilitiesCross-Discipline Collaboration: Champion these techniques with artists, designers, and programmers to ensure procedural systems meet their goals and improve their workflows.Procedural System Development: Design artist-friendly tools and markup to generate content elements (e.g., set dressing, buildings, greeble, and destruction) quickly and easily.Performance Optimization: Optimize procedural workflows so they are fast but also the outputs of them so they produce ideal assets.Research & Development: Prototype ideas and evaluate new technologiesEducation & Mentorship: Teach the team how to benefit from these techniques and how to use these tools to their advantage, write clear documentation and guide artists in procedural software techniques.QualificationsExperienced production artist with solid understanding of fundamentalsDeep understanding of game pipelines and workflowsTechnical proficiency processing geometry and procedurally placing content in Houdini, Bifrost or another package.Ability to design scalable solutions that adapt to specific product needs, ideally without incurring additional art authoring burden.Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.Self-supporting in Houdini, Python, VEX, USD.If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed them.Pay Transparency - North AmericaCOMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES
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